UIScene devient obligatoire avec IOS 27.
Plus le choix, il faut passer toutes les vielles applications à UIScene. Avec les scènes, la fenêtre principale n'est plus attachée à l'application mais à une scène. UIApplicationDelegate contient toujours la fonction de lancement didFinishLaunchingWithOptions:. C'est toujours un bon endroit pour initialiser des variables globales, et pour mettre les valeurs par défaut de NSUserDefaults.standardUserDefaults.
Avec un UIStoryBoard
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>AppDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
@interface AppDelegate : UIResponder
< UIApplicationDelegate,UIWindowSceneDelegate >
@property (strong, nonatomic) UIWindow *window;
@end
Si on utilise un xib
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>AppDelegate</string>
</dict>
</array>
</dict>
</dict>
-(void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
NSLog(@"SCENE DELEGATE willConnectToSession");
NSLog(@"SCENE options %@",connectionOptions);
// On ne fait rien si c'est un AirPlay !
if([session.role isEqualToString:@"UIWindowSceneSessionRoleExternalDisplayNonInteractive"])
return;
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.rootViewController = MonViewController.new;
[self.window makeKeyAndVisible];
return conf;
}
Si on gère des fichiers en entrée
-(void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
NSLog(@"SCENE DELEGATE willConnectToSession");
NSLog(@"SCENE options %@",connectionOptions);
// On ne fait rien si c'est un AirPlay !
if([session.role isEqualToString:@"UIWindowSceneSessionRoleExternalDisplayNonInteractive"])
return;
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.rootViewController = MonViewController.new;
[self.window makeKeyAndVisible];
/*
Si l'on importe un fichier, celui-ci doit lancer openURLContext,
mais si l'app n'est pas démarrée, la scene n'est pas encore initialisée,
il n'y a pas de rootViewController, et la fonction n'est donc pas appelée !
C'est donc dans willConnectToSession qu'il faut appeler explicitement openURLContexts
après avoir tout initialisé...
*/
if(connectionOptions.URLContexts) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2 * NSEC_PER_SEC),
dispatch_get_main_queue(), ^{
[self scene:scene openURLContexts:connectionOptions.URLContexts];
});
}
return conf;
}
Cycle de vie
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window`
// to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new
// (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded
// (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
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